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Do you have any advice for writing in a web serial format?
Let’s look at this in two sections – the business part, and the actual writing part.
The Business Part
1. Consistency. Consistency in updates. Have a schedule and STICK TO IT.
If your schedule is too hectic and starts affecting your health or otherwise adversely affecting your life, change the schedule; update less often. Don’t update in spurts and then randomly stop. The audience will far more easily tolerate a slow schedule than an inconsistent one; an inconsistent one will lose many readers. You’re not Andrew Hussie and you can’t get away with that bullshit.
There may be times where you need to take a hiatus due to some emergency, life event, or health condition. This is fine – your wellbeing is more important than your story. But you need to be up-front with your audience about this; tell them you’re taking a hiatus and tell them exactly how long it’s going to be. If you can, you should tell them in advance (this isn’t possible for things like a car accident, but is very possible if you’re planning to, say, move house in a month). If you’re taking too many hiatuses, then it’s better to slow down your schedule and update less often. Audiences prefer fast and consistent, but if they have to choose, slow is better than inconsistent.
The #1 helper to consistency is having a big buffer – that is, have several weeks’ worth of unpublished chapters. The length of your buffer is personal taste, but I like to keep mine as long as possible so that if there’s some problem that stops me from writing for several weeks, it won’t upset the schedule. It keeps my stress down to know that I have that leeway. Other writers prefer to only write a week or two ahead, though, so different things work for different people.
2. Decide on your monetisation system early and prioritise it.
The most popular and most effective method for monetising a web serial seems to be the patronage method, which is the one I use. You set up a patreon, ko-fi, or whatever sponsorship system you prefer, and offer rewards to those who support you. Having their names in a credit list and getting access to advance chapters are very common rewards. Some people also lock access to their discord behind a paywall, or offer extra stories or let supporters name story characters.
This model is not the only way to make money from web serials. Some people make money via advertising, or selling merchandise, or use the web serial itself to advertise stories that they sell. You can of course use several revenue streams – you can have both a patreon/ko-fi and run ads on your website (I don’t because I hate ads, but you can), or start selling merch related to your story once there’s a demand for it. Many web serial authors (including myself) sell their completed works as books. But the important thing here is that one of these systems will be your main system, and you need to know what it is and behave accordingly. If you run ads AND have a patreon, are you more focused on ad revenue or patreon revenue? You’re going to have to put your time and attention into one of them over the other. You’re going to have to make decisions that will help one and harm the other. So know in advance which one is most important to you.
You don’t have to monetise your story at all, of course. Plenty of people write fiction on the internet for free every day with no thought to making an income at all. But if you’re serious about this, I would recommend monetising it, because that makes a better and more consistent product. The reason I’m still able to keep writing these year after year is that my supporters pay my mortgage; without Patreon and ko-fi, I’d have to get a different job, and wouldn’t have time or energy to write consistently. Also, the reason I can write and update even when I don’t feel like it, and the reason I always push to make my stories as good as possible even when I’m not interested, is because I owe it to my supporters who are paying me real actual money to read my work. If I didn’t owe my readers anything, none of these stories would ever get finished, because writing is only fun about half of the time.
3. Don’t expect to be able to turn this into a career.
This advice sounds silly coming from me, who has through sheer luck, as well as the generosity and passion of my readers, somehow turned this into a career. But I need to emphasise that that luck is not typical. Most web serial writers will not be able to support themselves solely with their writing. It can make a good side hustle, but if your primary goal is “low barrier to entry work-from-home career where I don’t have to answer to a boss and can support myself comfortably,” then web serial writing is usually all of those things except the last one. There’s no harm in trying to turn this into a career – I did it, as have many other web serial authors – but don’t expect that result, is all I’m saying.
Still, if you can do it, it does have a lot of advantages.
4. Don’t expect to make money fast.
I remember when I finally started making an entire $100/month on Patreon. It was a fantastic day.
It was when I’d been writing web serials for four years.
5. Your most valuable resource is your readership.
Your readership will grow and gather momentum over time. The best business decisions you can make are those that grow your readership and allow your readers to participate in community, even if you have to give up opportunities to make money to do it.
A good example of this is discord. Some people have private discords that only their patrons can access; while this is a useful anti-spam and anti-harassment tool, I don’t recommend doing this if you don’t have a major spam or harassment problem. Some people will pay for discord access, yes, so you might get a handful of extra dollars per month that way – however, you will also get a far less active discord. When it comes to readers, population density is critically important; the more activity, the more people talking about your work together (or talking about anything and bonding with each other), the better. Plenty of people have joined my free discord just because it was there and only read my stories after seeing people talk about them there. Then they go and get their friends to read the stories. Enthusiastic readers are inherently valuable, and the best thing you can do is give them the resources they need to talk to each other and share their interest.
This principle applies to a lot of things. I have a lot of free stories on my website that aren’t the usual web serials, and more than once I’ve considered whether they should be paywalled. The answer I always land on is ‘no’; I couldn’t tell you how many readers have been roped into my web serials because they liked Copy <|> Paste, or The Void Princess, or Drops of Blood. These readers may or may not then become monetary supporters, but even the ones who don’t will increase activity and discussion about the stories, have fun and tell jokes in the discord, and may even produce fanart. A thriving community is always going to be more valuable to you than a few extra dollars; make sure to support them accordingly.
Your readership will start very small. In terms of marketing, this is your hardest time. A big readership does the majority of the marketing for you, but when you’re on your own, it takes a lot to convince anyone to give your stories a shot. It helps if you have an existing readership to leverage, which is what I did – I’d been writing Animorphs fanfiction on AO3 for years, and many of my first readers followed me over from there. If you have such a community that already has faith in your writing, leverage it. If you don’t, you can gain one my writing in a place where people go to read stories similar to your work, such as an appropriate subreddit, or a web serial site like Royal Road or Scribblehub. You are looking to gain as high a number of enthusiastic, engaged readers as possible.
And now, the fun part – the actual craft!
The Writing Part
1. Always remember that you are writing for two audiences
A web serial author has to keep two audiences in mind; the serial readers, and the bingers. You are writing a story that needs to be fun and engaging when read very slowly, at the pace of whatever your update schedule is, but that also needs to be interesting when read all at once.
This is not an easy task.
It’s something I fucked up pretty significantly with Curse Words, which was my first attempt at this. Curse Words has a lot of complicated political stuff happening throughout pretty much the whole story, as well as a complex save-the-world plot that’s reliant on a lot of secrets, mysteries and extremely speculative information. With so many wheels spinning, I decided to make the protagonist not particularly smart and move him very slowly through the plot to make sure that the reader would be able to keep up.
This was a mistake.
‘Pretty slow and simple’ at a novel reader’s pace is torturous at a web serial pace. Readers got a full week to discuss the mysteries and implications of each chapter with each other, doing the detective work of ten chapters between each one. The frustration with Kayden’s slow pace was clear, and he came across as an outright idiot rather than an average teen. Personally, I think this lesson was one of the biggest reasons for the difference in quality between Curse Words and Time to Orbit. Don’t slow down for your audience; they’re already slowed down by your update schedule.
At the same time, though, you don’t want to move so fast that you lose the bingers. You can’t assume that your readers will have time between chapters, or that they will discuss each chapter with other readers, or that they will go back over previous chapters looking for clues. Interested people reading update by update will do this, but bingers absolutely will not. So you still need to make sure that everything is comprehensible on a binge read with no backchecking or outside investigation.
My advice on this matter is to move as fast as possible, but take care to make sure that readers are reminded of everything important a few chapters before it comes into play. That way, both audiences can keep up. If you have to make a decision, it’s best to favour your update readers; they’re your most active community. They’re doing the up-to-date discussion, and probably doing the most word-of-mouth and fanart, although binge readers will do that too (I have plenty of dedicated readers who wait five or six weeks to binge a bunch of chapters on purpose, just because that’s their preferred reading style, and they’re still very engaged). But if you plan to publish your story later as a complete work, you also need to keep in mind how it’s going to read as a binge – and also, new readers will binge the earlier chapters of your story to catch up to the current one, so make sure it’s a good experience for them or they won’t get a chance to become update readers.
Two audiences. Mind your pacing and information reveals accordingly.
2. Chapter length
The general rule of web serials is that the more often you update, the shorter your chapters should be. The generally agreed ‘sweet spot’ is 1-1.5k words, 3 times a week, but this depends heavily on individual style. I update once or twice a week (depending on what stories I’ve got going) and try to keep my chapters between 2 and 2.5k words. If you update once a month, your sweet spot is probably about 10k words.
Don’t hold religiously to what other people tell you the ideal word count is – this will vary drastically with genre and personal style – but it’s best to try to stay fairly consistent. It’s not always possible to stay exactly on target because the best break points between chapters will vary (I’ve got 1.8k chapters and 3.5k chapters), but readers like to be able to predict about how long an update will be and they like it to not vary too wildly too often. As with choosing your update schedule, choosing your chapter length will depend on what suits your personal schedule, and what suits the story you’re writing.
“The shorter the chapter, the more frequent the updates” is a good rule for attracting the widest audience. Short, infrequent chapters will have a lot of readers losing interest between updates; long, frequent ones will have a lot of readers feeling overwhelmed. But the most important thing is finding something that you can consistently output year after year (remember, it took me 4 years to make $100/month; this is a long game).
3. It’s a TV show, not a movie
This advice is less useful in our age of Marvel movie franchises and made-to-binge Netflix series, so pretend I’m talking to you in the year 2010 or earlier. If a novel is a movie, a web serial is a TV show. What I mean by that is that a novel is shaped primarily as a complete experience, whereas a web serial is shaped as a chapter-by-chapter experience.
It’s best, in both cases, to have a well structures and paced story that is made of well structured and paced chapters. But sometimes you have to choose between the structure or a chapter and the structure of the story as a whole; making one better will cheapen the other. When you’re writing a novel, you should choose the structure of the whole, but when you’re writing a web serial, you should choose the structure of the chapter. Web serial readers will prefer a chained series of excellent chapters, over a beautiful story of chapters with mediocre individual structure.
In fact, whether you want a structure to the overall story at all is personal taste. My stories have strong overall structure and move towards a planned conclusion because that’s how I prefer to write (and it also makes the story bingeable, since it’s basically a novel being released really slowly), but plenty of web serials out there have no real planned ending and will wander about for years and years in no obviously consistent direction, occasionally throwing in a big twist or major change to freshen things up. These would make absolutely horrible novels, but make very popular web serials. Whether you write like me or like them, the rule is the same – the experience of each individual chapter takes priority.
Come to think of it, this might be why people call my stories “ADHD crack”…
4. Okay, so how do I structure a good chapter?
I generally try to do three things in every chapter.
- Hit the ground running
- Give them something new
- End on an open question
Hit the ground running – Unless it’s the very first chapter of the story, you don’t have to be coy getting into the action. Open the chapter as if it’s the middle of the chapter; start at full momentum. Catch the high point of the last chapter before it falls. It your last chapter ended with “We checked the fingerprints on the candlestick. It’s Colonel Mustard.” then you can start this one with “But he was in the library at the time!”, you don’t need to recap or slow down or anything.
Give them something new – Every chapter should give the reader at least one thing to talk and think about. A new choice, some new information, a shift in perspective, whatever. People are reading these updates one at a time so it is vital that they feel like they got something out of the experience. A chapter in which nothing is learned will make readers feel like their time was wasted, and they have all the time until next update to reflect on that.
This is also true of a novel, but it’s much more critical in a web serial. A novel with nothing chapters in it is just frustratingly slow-paced; a web serial with nothing chapters in it leaves the reader feeling cheated for long stretches of time.
The thing to talk about doesn’t necessarily have to be a big plot reveal or major advancement. An incredibly cute scene, or sad scene, or funny scene will work just as well. But you have to give them SOMETHING. If you’re giving them nothing, consider cutting the chapter entirely and integrating any important foreshadowing or whatever into the next chapter.
One major hurdle of mine with this rule is recap chapters. If you’re writing a very complex plot over a long period of time, you need ways to occasionally take stock and make sure everyone is on the same page and nobody’s forgotten or misinterpreted anything important. This information can be recapped or conveyed in the middle of an action sequence or something, but I personally find that putting other stuff in the scene makes it too distracting and therefore less effective. I like to literally just sit the heroes down in a room and have them go, “okay, we’re spinning a lot of threads at once right now; what do we know, what are we trying to figure out, and what are our next steps?” This is the literary equivalent of the save point or room full of health packs right before a boss battle. Game designers don’t put that room there to be nice; they do it so that they know exactly how much health you’re going to have going into the battle, and can structure it accordingly.
You can make these chapters entertaining with character banter, but you can’t really introduce new threads to talk about, except possibly as a twist right at the end. Introducing new information mid-recap distracts from the recap and makes it pointless. You might have something similar in your stories, chapters that are essential but don’t give the reader anything new to work with.
My advice for these is to just bite the bullet on this one. Release the chapter with nothing new to talk about. You can get away with doing this occasionally, if the chapter has a clear purpose (I get a lot of readers tell me that they appreciate my recap chapters). Readers who get nothing out of the chapter will shrug and talk about older stuff instead, so long as you only do this occasionally. But a chapter with no new information has a cost in opportunity and in reader patience, so only pay it if the chapter’s worth it.
End on an open question– End the chapter with a reason for the reader to come back. You want them to think about the story afterward and be eager to read the next chapter when it comes out. Adhering to this principle is probably why I have such a reputation for cliffhangers, although truth be told I don’t use nearly as many actual cliffhangers as people say, I just try to end by opening a question. By that I mean, the audience should always end a chapter asking a question, which can be something that will span dozens of chapters (“How can Colonel Mustard’s fignerprints be on the candlestick? Is he being framed? Does this mean that the candlestick was in the library and isn’t even the murder weapon?”) or span a single paragraph (“How will the narrator react to learning that Colonel Mustard lied about never touchign the candlestick?”) This could be the emotional height of a scene, or the point at which new information recontextualises everything. It could be the moment where the stakes are raised or an important assumption turns out to be false. Anything that makes the audience eager to learn what happens next will do.
There should always be at least one open question in your story, more if it’s thematically appropriate. You know how mmorpgs and crafting games and suchlike keep you playing for hours and hours by making sure you’re always near the end of an activity – keep playing til you reach the next level, oh but now we’re nearly at the end of this quest so we should complete that, oh but now we’re just 20 gold short of being able to buy that cool new armour so we should just… same trick. Readers should always have at least one ‘quest’, an open question that they’re following, and should always be close to an answer.
You don’t have to dramatically introduce an entirely new question each time; you can end a chapter by reminding the reader of an existing open question. I tend to be a fan of the Big Dramatic Reveal On The Last Line method (cliffhanger reputation), but you don’t have to do it that way. Indeed, it’s a good idea not to do it that way every single time, lest you get stuck in a rut; every chapter ending doesn’t have to be incredibly tense and snappy. Somebody mentioning that they wish they knew how they could get enough food to make it through the winter before a full paragraph of cuddling and falling asleep in their mother’s arms works just as well.
5. It will help if your story is good, but it isn’t required.
You don’t have to be very good at writing to do this.
It helps to be good at writing, of course, and I assume that since you’re asking me for tips, you’re the sort of person who wants to be as good at writing as you can. But there is some true hack garbage out there doing absolute numbers in the web serial circuit. I try not to harp on about this too much because Curse Words fans get really upset at me when I do, but I think most of us can agree that Curse Words kind of sucks. And that just sucks in an ‘author is still learning how to do this’ kind of way; there’s much worse writing, real bullshit Ready Player One-level writing, trucking along out there brilliantly.
The point I’m trying to make here is that this isn’t an industry where there’s any value in hesitating and wringing your hands and asking yourself if you’re a good enough writer to do it yet. You are. You can just start writing a web serial right now and so long as you consistently update, you’re probably already above average for the market. And your first one probably will suck (mine did), but it’ll teach you how to make a better one. I think that Time to Orbit: Unknown is passably okay, and it absolutely would not be passably okay if I hadn’t written Curse Words first. Just go for it. Try to write a quality story if you can, but if you can’t, it’s honestly not that big of a deal. What matters, truly matters, is that you are committed to improving your craft. And that means actually practicing your craft. Which means writing some chapters and setting up a release schedule.
Good luck.
PEBKAC: Problem Exists Between Keyboard And Chair
(the user is the issue here)
Lithobraking Maneuver
(our rocket stopped because it crashed into rocks)
Operator headspace problem (the user is a dumbass--we used this one a lot when I was a generator mechanic)
Loose Nut Behind the Wheel -- dumbass driver
Unintended Fauna Interaction -- fucker bit me
I fucking love these special terms, especially the ones about the user being a fucking idiot
Impromptu field dissection: stepped on it :/
How I feel like everytime when I post some art
Someone added it!!!! Thank you!!!!!
UK petition: Legally recognise Non-Binary as a gender
[ Click here to sign ]
Many non-binary people in the UK currently feel invisible and ignored. Therefore, we think this government should seek to reform the Gender Recognition Act 2004 so that it extends legal recognition to a third, non-binary gender.
Currently non-binary people are not recognised in UK law. This means that we have no choice but to choose either male or female gender markers on government IDs and in many other institutional settings. This can lead to constant misgendering. Therefore, we think the government should legally recognise non-binary people to allow us to be seen as our true gender by society and to help us feel more respected in everyday life. We think that this would be in line with fundamental British values.
Deadline: 29 May 2025
Signatures needed: 100,000
Who can sign?
- Anyone living in the UK;
- Anyone living overseas who is a UK citizen.
THE ORIGIN OF THIS IMAGE:
So in my etsy I sell a pin of some isopods having at a bag of doritos based on this photo. Today I was contacted by the person who took it.
I asked to share this info and he gave permission!
Here’s the picture of him working with isopods and here’s a link to their published research!

















